Game modes

From The KillerJim Mod Wiki


In Modiverse a game-mode describes server-side logic that defines and controls the flow of any particular game; example game-modes include "TTT", "VanillaRP", "RedIsSus", "FFS", etc. Each of these has they're own defined features and functionality/

A game-mode is actually a single core Blueprint that is created on the server when a game-mode is launched. At a very high-level the game-mode can be thought of as:

  • The server-side authority on the game play
  • It controls how players spawn, live and die
  • It makes the blueprint actor that represents every player that joins (the so called "Player Proxy")
  • It decides when rounds end, start, etc.. (if such mechanics exist)



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